¶ Guides

Work in progress - this page and its sub-pages are not finished!

¶ Official game manual!

You can download the official game manual here in PDF format.

¶ Understanding Sailing

¶ Getting a New Ship

Capturing Ships (Getting a New Ship)
Fallback Ship (Getting a New Ship)
Societies (Getting a New Ship)
The Basics (Getting a New Ship)
The Shop (Getting a New Ship)
Treasure Aisle (Getting a New Ship)
What to Look For in a New Ship (Getting a New Ship)

¶ Understanding Swashbuckling

Avatar Stats
Basic Strategy of Avatar Combat
Mechanics of Avatar Combat
NPC Enemies
Swashbuckling Fighting Schools
Swashbuckling Starting Skills

¶ Leveling

¶ Port Battle Maps

¶ Conquest

Generating Unrest (Conquest)
Port Battle Map: Arch Coastline
Port Battle Map: Havana Harbor
Port Battle Map: Jawbone Bay
Port Battle Map: Langridge Bay
Port Battle Map: Savage Cliffs
Port Battle Map: Stingray Island
Port Battle Map: Vulcans Caldera
Port Battle Map: Wild Keys
Port Battle (Conquest)
Port Battle Maps
PvP Flags (Conquest)
PvP Zones (Red Circles) (Conquest)
Server Victories (Conquest)
A Discourse & Guide to Advanced PvP & Tactics
Boarding_Guide
PvP
Updated PvP Guide(Post_2.15

Lyons Guide to pirate PvP.pdf
(Please note that the skill-planner mentioned in this guide now can be found here: Live(2.17) or Legacy(2.10)

¶ Port Battle Contention points bonus

ATTACKER POINTS UNLOCKS:

1000 Unlocks the Second Spawn door in Attacker Ready Room
2000 Unlocks the Third door in Attacker Ready Room
3000 -5% damage debuff on the Fort Commander
4000 -5% damage debuff on the Gun Emplacements A and B
4500 Spawns a group of NPC Attackers that follow the first person to talk to them (AvCom). If nobody talks to them, they'll just stand around until they're attacked!
5000 -5% damage debuff on the Town Boss
6000 -7.5% damage debuff on Fort Commander
6500 Spawns a group of NPC Attackers that follow the first person to talk to them (AvCom). If nobody talks to them, they'll just stand around until they're attacked!
7500 -7.5% damage debuff on Town Boss
8000 +.25% initiative regen, placed on all Attacker players
8500 +10 max morale, placed on all Attacker players
9000 Switches the wind direction to attack wind
9500 +.50% initiative regen, placed on all Attacker players
10000 +20 max morale, placed on all Attacker players

DEFENDER POINTS UNLOCKS:

1000 Unlocks the two remaining doors in Defender Ready Room.
1500 +2% damage on Fort attacks
2500 +5% damage on Fort attacks
3000 +5% HP on the Fort Commander
3500 Turns on one of the extra gun emplacements
4000 +10% structure on Gun Emplacement A and Gun Emplacement B
4500 Adds Lieutenants by Fort Boss
5000 +5% HP on the Town Boss
6000 +10% HP on the Fort Boss
6500 Adds Lieutenant by Town Boss
7500 +10% HP on Town Boss
8000 +.25% initiative regen, placed on all Defender players
8500 +10 max morale, placed on all Defender players
9000 Activate the other 2 optional gun emplacements
9500 +.50% initiative regen, placed on all Defender players
10000 +20 max morale, placed on all Defender players

¶ Port Governance

Becoming Governor (Port Governance)
How to Govern (Port Governance)
Port Governance FAQ (Port Governance)

¶ The Economy

Beginner's_Guide_to_Shipbuilding
Advanced Economy Tips (The Economy)
Freetrader (The Economy)
Making and Buying Ships (The Economy)
Production Line (The Economy)
Selling Your Goods (The Economy)
Structures (The Economy)
The Auction House and The Shop (The Economy)
Warehouse (The Economy)